Showing posts with label SRIV. Show all posts
Showing posts with label SRIV. Show all posts

Friday, June 28, 2013

A Great Quote About Being a Game Designer

I heard this from a fellow designer that I did not have as much of an opportunity to work with as I would have liked, James Mouat. It's a quote about being a game designer:
"To me, the real brilliance of a great designer is not the ability to flesh good ideas into good designs, but the ability to survive the production process. When the Big Push comes, the designer is out there all alone with most of the responsibility and almost none of the authority, constantly second-guessed from above and below, ever on the defensive and at the mercy of the talents and loyalties of his team and unable to prove the validity of his vision, as most games are neither fun nor graphically/aurally stunning until near the end of development." --Jason Shankel 
It's fairly accurate, as quotes go. It might sound a bit depressing, but having that drive is what keeps me going every single day. Ideas are easy. Fleshing them out is a bit more challenging. Living and breathing a design, communicating it daily with conviction, knowing how best to talk to everyone on your team so that they understand and buy into your vision for whatever feature/mission/system you're working on all the while knowing that it could all go away...to quote Mark Henry, "THAT'S WHAT I DO!"

I've worked in the industry eight years. The one original IP I came up with that was actually picked to be made by the first studio I worked at wasn't protected correctly. Three of the projects I've worked on have been canned, one of which had a feature I can't get into but was incredibly awesome. This is the game industry. Have I been upset about these things? Sometimes, sure. Because when you pour your soul into something and see it tucked away for the world to never seen, it's a bit disappointing. But you keep going, working away at the next project, because when something you've worked on does make it's way out, and you see gamers play it, it's the best feeling in the world. You know that you've been part of a team that has helped make something that someone, somewhere, will get enjoyment out of. It doesn't have to change their lives or make them think about some deeper meaning all the time either...these are of course things to strive for in certain types of game. But sometimes...sometimes putting a smile on someone's face is enough. And knowing that makes all the 'bad' worth it.

What I'm saying is, I love my job and all the challenges it brings. I work with extremely intelligent individuals who always give me something new to think about and are able to bring excellent knowledge to the table in any discussion we have. I hope I get to do this for as long as I'm on this Earth.

Quick Notes:

Wednesday, June 26, 2013

I Laughed So Hard I Cried

http://www.jonacuff.com/stuffchristianslike/2013/06/top-16-worship-music-typos/

Amazing stuff. The comments contain some great ones as well. Phew, I could barely catch my breath on some of them. So good.

Nothing too major today, other than Volition being awesome. They brought around a drink cart to offices today to give people refreshment as thanks for working hard on SRIV. When I say drink, I mean DRINK. They had the margarita machine on there. I was in a meeting and was handed a Screwdriver. The game industry is a lot like Camelot (a silly place), except you WANT to go there. Awesome of the studio to do that for everyone.

Quick bits:


  • This Pathfinder Adventure Path is awesome. Starts with players at level 1, ends with them around 17-18. That's an insane amount of content. If you're playing in my game, don't even think about reading it! I'll know.
  • I need a dry/wet erase mat. I really wish I'd picked up a set of Tac-Tiles when they existed, but alas. They were these amazing dry erase interlocking tiles that had a grid already on them. They were fantastic. Apparently a company has the rights to them now and is going to do a kickstarter soon, but I need them sooner than that. I'll probably pick up a set anyway.
  • Rogue Legacy is out tomorrow. Seems cool. Can't wait to give it a spin.
  • Glad I didn't actually have to use this for real last night/today